Fixed "Check Winding" error caused by one of the SUV meshes.Fixed an issue with detail masks and texture maps being incorrectly used by the Material Preloader for progressive damage textures (Unity 2019-related).Fixed "missing GUI Layer" warning on Main Camera component in QuickStart scene (Unity 2019-related).Useful for things like scripted or far-off damage effects that the player cannot interact with You can still apply damage to these objects through the normal ApplyDamage() method. ![]() You can now make objects destructible even when they have no colliders or rigidbodies (see Scenario #29 in the Main Demo Scene).You can put them anywhere now, and they will work fine Removed the need to put progressive damage materials in the Resources\Material_Preload folder.Removed the MaterialPreloader script entirely, as it is no longer needed to boost performance by creating hundreds of material variations at runtime.Improved memory performance for progressive damage and destroyed prefab material transfers by modifying MaterialPropertyBlocks instead of directly changing materials at runtime. ![]()
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